44 lines
1.3 KiB
JavaScript
44 lines
1.3 KiB
JavaScript
/**
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* @typedef {Object} Phenomenon Kinda like an action, cant remember
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* @property {string} Name Name of the phenomenon
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*/
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class Phenomenon {
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/**
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* Name of the phenomenon
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* @return {string} gets the value of Name
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*/
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get Name() {
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return this._decoder.decode(new Uint8Array(this._ptr.slice(0, 64)));
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}
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/**
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* Name of the phenomenon
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* @param {string} v sets the value of Name
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*/
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set Name(v) {
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if (v.length > 64) {
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throw new Error("input is larger than buffer size of 64");
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}
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const tmp = new Uint8Array(new ArrayBuffer(64));
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tmp.set(this._encoder.encode(v))
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this._ptr.set(tmp.buffer, 0);
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}
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/**
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* Constructs a new Phenomenon
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*
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* @param {{Name: string, }} init The arguments to construct the object.
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* @param {Uint8Array} ptr The pointer to the C struct.
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*/
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constructor(init = {}, ptr = undefined) {
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this._size = 64;
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this._ptr = ptr || new Uint8Array(this._size);
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this._data = new DataView(this._ptr.buffer);
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this._encoder = new TextEncoder();
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this._decoder = new TextDecoder();
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for (const key of Object.keys(init)) {
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this[key] = init[key];
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}
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}
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}
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export default Phenomenon |