184 lines
4.8 KiB
C
184 lines
4.8 KiB
C
#include "raylib.h"
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#include <emscripten/emscripten.h>
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#include <emscripten/websocket.h>
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#include <stdio.h>
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const int screen_width = 800;
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const int screen_height = 450;
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Camera camera = {0};
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Ray ray = {0};
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Model parth;
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Texture2D texture;
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Vector3 parth_pos = {0.0f, 0.0f, 0.0f};
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BoundingBox parth_bound_box;
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void MainGameLoop(void);
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EM_BOOL onopen(int eventType,
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const EmscriptenWebSocketOpenEvent *websocketEvent,
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void *userData);
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EM_BOOL onerror(int eventType,
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const EmscriptenWebSocketErrorEvent *websocketEvent,
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void *userData);
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EM_BOOL onclose(int eventType,
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const EmscriptenWebSocketCloseEvent *websocketEvent,
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void *userData);
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EM_BOOL onmessage(int eventType,
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const EmscriptenWebSocketMessageEvent *websocketEvent,
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void *userData);
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int main(int argc, char **argv) {
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InitWindow(screen_width, screen_height, "Project Verne");
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camera.position = (Vector3){-9.0f, 9.0f, 4.0f};
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camera.target = (Vector3){9.0f, 9.0f, 0.0f};
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camera.up = (Vector3){0.0f, 1.0f, 0.0f};
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camera.fovy = 60.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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parth = LoadModel("assets/parthanon.obj");
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texture = LoadTexture("assets/parthanon_8k.png");
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parth.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
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parth_bound_box = GetMeshBoundingBox(parth.meshes[0]);
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if (!emscripten_websocket_is_supported()) {
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return 0;
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}
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EmscriptenWebSocketCreateAttributes ws_attrs = {"wss://echo.websocket.org",
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NULL, EM_TRUE};
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EMSCRIPTEN_WEBSOCKET_T ws = emscripten_websocket_new(&ws_attrs);
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emscripten_websocket_set_onopen_callback(ws, NULL, onopen);
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emscripten_websocket_set_onerror_callback(ws, NULL, onerror);
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emscripten_websocket_set_onclose_callback(ws, NULL, onclose);
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emscripten_websocket_set_onmessage_callback(ws, NULL, onmessage);
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(MainGameLoop, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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DisableCursor();
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while (!WindowShouldClose()) {
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MainGameLoop();
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}
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#endif
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UnloadModel(parth);
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UnloadTexture(texture);
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CloseWindow();
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return 0;
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}
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/**
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* Main game loop
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*/
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void MainGameLoop(void) {
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// Lock mouse cursor if mouse click on canvas
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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DisableCursor();
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if (IsKeyPressed(KEY_ESCAPE))
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EnableCursor();
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UpdateCamera(&camera, CAMERA_THIRD_PERSON);
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RayCollision collision = {0};
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collision.distance = 100000.0f; // arbitrary reasonable distance.
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collision.hit = false;
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// ray pointing down so we are always just above the floor.
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ray = (Ray){camera.target, (Vector3){0.0f, -1.0f, 0.0f}};
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RayCollision bb_hit = GetRayCollisionBox(ray, parth_bound_box);
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if ((bb_hit.hit) && (bb_hit.distance < collision.distance)) {
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collision = bb_hit;
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RayCollision mesh_collide = {0};
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for (int m = 0; m < parth.meshCount; m++) {
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mesh_collide = GetRayCollisionMesh(ray, parth.meshes[m], parth.transform);
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if (mesh_collide.hit) {
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if ((!collision.hit) || (collision.distance > mesh_collide.distance)) {
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collision = mesh_collide;
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}
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break;
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}
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}
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if (mesh_collide.hit) {
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collision = mesh_collide;
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}
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}
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawModel(parth, parth_pos, 1.0f, WHITE);
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if (collision.hit) {
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camera.target.y = collision.point.y + 0.1;
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if (camera.target.y < 0.0f) {
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camera.target.y = 0.0f;
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}
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}
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DrawCube(camera.target, 0.1f, 0.1f, 0.1f, RED);
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DrawGrid(10, 10.0f);
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EndMode3D();
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DrawFPS(10, 10);
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EndDrawing();
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}
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EM_BOOL onopen(int eventType,
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const EmscriptenWebSocketOpenEvent *websocketEvent,
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void *userData) {
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puts("onopen");
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EMSCRIPTEN_RESULT result;
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result = emscripten_websocket_send_utf8_text(websocketEvent->socket, "hoge");
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if (result) {
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printf("Failed to emscripten_websocket_send_utf8_text(): %d\n", result);
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}
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return EM_TRUE;
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}
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EM_BOOL onerror(int eventType,
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const EmscriptenWebSocketErrorEvent *websocketEvent,
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void *userData) {
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puts("onerror");
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return EM_TRUE;
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}
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EM_BOOL onclose(int eventType,
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const EmscriptenWebSocketCloseEvent *websocketEvent,
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void *userData) {
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puts("onclose");
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return EM_TRUE;
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}
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EM_BOOL onmessage(int eventType,
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const EmscriptenWebSocketMessageEvent *websocketEvent,
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void *userData) {
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puts("onmessage");
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if (websocketEvent->isText) {
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// For only ascii chars.
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printf("message: %s\n", websocketEvent->data);
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}
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EMSCRIPTEN_RESULT result;
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result =
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emscripten_websocket_close(websocketEvent->socket, 1000, "no reason");
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if (result) {
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printf("Failed to emscripten_websocket_close(): %d\n", result);
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}
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return EM_TRUE;
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}
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