220 lines
5.3 KiB
JSON
220 lines
5.3 KiB
JSON
{
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"Vector3": {
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"x": {
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"type": "f32",
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"kind": "scalar",
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"comment": "x coordinate"
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},
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"y": {
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"type": "f32",
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"kind": "scalar",
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"comment": "y coordinate"
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},
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"z": {
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"type": "f32",
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"kind": "scalar",
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"comment": "z coordinate"
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}
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},
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"Stats": {
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"Strength": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Physical attack damage + Equipment Load"
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},
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"Endurance": {
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"type": "u8",
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"kind": "scalar",
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"comment": "HP + Dmg mitigation for physical damage, how much stamina you have"
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},
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"Intelligence": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Use/build steampunk gadgets + be able to read specific logical papers"
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},
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"Wisdom": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Number of magic / special attack / skills you can remember at one time."
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},
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"Charisma": {
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"type": "u8",
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"kind": "scalar",
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"comment": "how good you can talk, persuade, etc."
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}
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},
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"Skills": {
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"Artisan": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Crafting, visual arts, etc."
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},
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"Culinary": {
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"type": "u8",
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"kind": "scalar",
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"comment": "cooking, baking, brewing, "
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},
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"Ranged": {
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"type": "u8",
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"kind": "scalar",
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"comment": "using guns/cannons, bows, etc."
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},
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"Melee": {
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"type": "u8",
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"kind": "scalar",
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"comment": "using swords, hammers, pole-arms etc."
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},
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"Acrobatics": {
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"type": "u8",
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"kind": "scalar",
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"comment": "being able to contort, move, dodge, etc."
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},
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"Prestidigitation": {
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"type": "u8",
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"kind": "scalar",
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"comment": "skullduggery, lock-picking, deceiving, slight of hand"
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},
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"Engineering": {
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"type": "u8",
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"kind": "scalar",
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"comment": " creating and using contraptions, building houses"
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},
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"Metalworking": {
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"type": "u8",
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"kind": "scalar",
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"comment": "obvious, but in this you can also use automatic stuff"
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},
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"Language": {
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"type": "u8",
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"kind": "scalar",
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"comment": "ability to read/write a specific language"
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},
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"Medicine": {
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"type": "u8",
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"kind": "scalar",
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"comment": "healing hp, getting rid of diseases, etc."
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},
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"Alchemy": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Creating potions, creating alloys, creating chemicals, component based 'magic'"
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},
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"Fishing": {
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"type": "u8",
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"kind": "scalar",
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"comment": "collecting fish"
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},
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"Mining": {
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"type": "u8",
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"kind": "scalar",
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"comment": "collecting ore"
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},
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"Survival": {
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"type": "u8",
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"kind": "scalar",
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"comment": "woodcutting, fire-making, hunting, collecting herbs, etc."
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},
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"Gardening": {
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"type": "u8",
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"kind": "scalar",
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"comment": "growing plants, herbs, etc."
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},
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"History": {
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"type": "u8",
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"kind": "scalar",
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"comment": "will give more information when examining some objects"
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}
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},
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"DerivedStats": {
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"Hitpoints": {
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"type": "u8",
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"kind": "scalar",
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"comment": "how many hits you can take, if it reaches 0 you ded!"
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},
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"Stamina": {
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"type": "u8",
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"kind": "scalar",
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"comment": "How many strenuous actions you can take, i.e. swinging a hammer, attacking, fishing, etc."
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},
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"Perception": {
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"type": "u8",
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"kind": "scalar",
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"comment": "being able to observe some objects"
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},
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"Luck": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Get better probability rolls for things that matter for rolls"
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},
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"Stealth": {
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"type": "u8",
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"kind": "scalar",
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"comment": "Probability of being discovered when hiding"
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},
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"Attractiveness": {
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"type": "u8",
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"kind": "scalar",
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"comment": "based on your character you make in the creator. more attractive will have better outcomes with aristocracy and more 'ugly' will have better outcomes with working class."
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},
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"Affluence": {
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"type": "u8",
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"kind": "scalar",
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"comment": "same as attractiveness but can change with money"
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},
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"Holyness": {
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"type": "i8",
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"kind": "scalar",
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"comment": "how attuned to the vision of Eru"
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}
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},
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"Entity": {
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"Name": {
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"type": "string",
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"kind": "string",
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"size": "24",
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"comment": "Name of the entity"
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},
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"Vector3": {
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"type": "Vector3",
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"kind": "struct",
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"comment": "Vector3 of the entity in space"
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},
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"Stats": {
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"type": "Stats",
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"kind": "struct",
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"comment": "Base stats"
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},
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"DerivedStats": {
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"type": "DerivedStats",
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"kind": "struct",
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"comment": "Stats that are derived from skills and base stats"
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},
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"Skills": {
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"type": "Skills",
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"kind": "struct",
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"comment": "Stuff that your character can do"
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}
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},
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"Item": {
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"Name": {
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"type": "string",
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"kind": "string",
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"size": "24",
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"comment": "Name of the item"
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},
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"BaseValue": {
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"type": "i32",
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"kind": "scalar",
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"comment": "Default starting value of the item"
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}
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},
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"Phenomenon": {
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"Name": {
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"type": "string",
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"kind": "string",
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"size": "64",
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"comment": "Name of the phenomenon"
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}
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}
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}
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