102 lines
2.6 KiB
JavaScript
102 lines
2.6 KiB
JavaScript
class Vector3 {
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constructor(init = {}, ptr = undefined) {
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this._size = 12;
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this._ptr = ptr.buffer || new ArrayBuffer(this._size);
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this._data = new DataView(this._ptr);
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for (const i of Object.keys(init)) {
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this[i] = init[i];
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}
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}
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get x() {
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return this._data.getFloat32(0, true);
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}
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get y() {
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return this._data.getFloat32(4, true);
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}
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get z() {
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return this._data.getFloat32(8, true);
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}
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set x(v) {
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this._data.setFloat32(0, v, true);
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}
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set y(v) {
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this._data.setFloat32(4, v, true);
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}
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set z(v) {
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this._data.setFloat32(8, v, true);
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}
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get bytes() {
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return new Uint8Array(this._ptr);
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}
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}
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class Camera3D {
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constructor(init = {}, ptr = undefined) {
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this._size = 44;
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this._ptr = ptr.buffer || new ArrayBuffer(this._size);
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this._data = new DataView(this._ptr);
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for (const i of Object.keys(init)) {
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this[i] = init[i];
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}
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}
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get position() {
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return new Vector3({}, new Uint8Array(this._ptr.slice(0, 12)));
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}
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get target() {
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return new Vector3({}, new Uint8Array(this._ptr.slice(12, 24)));
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}
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get up() {
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return new Vector3({}, new Uint8Array(this._ptr.slice(24, 36)));
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}
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get fovy() {
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return this._data.getFloat32(36, true);
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}
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get projection() {
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return this._data.getInt32(40, true);
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}
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set position(v) {
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this._data.set(v.bytes(), 0);
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}
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set target(v) {
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this._data.set(v.bytes(), 12);
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}
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set up(v) {
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this._data.set(v.bytes(), 24);
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}
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set fovy(v) {
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return this._data.setFloat32(36, v, true);
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}
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set projection(v) {
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return this._data.setInt32(40, v, true);
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}
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get bytes() {
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return new Uint8Array(this._ptr);
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}
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}
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var decoder = new TextDecoder("utf-8");
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var port = 8089;
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var ws = require("ws");
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var wss = new ws.WebSocketServer({ port: port });
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console.log("WebSocket server listening on ws://localhost:" + port + "/");
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wss.on("connection", function (ws) {
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console.log("Client connected!");
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ws.on("message", function (message, isBinary) {
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if (!isBinary) {
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var text = decoder.decode(new Uint8Array(message).buffer);
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console.log("received TEXT: " + text.length + " characters:");
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console.log(' "' + text + '"');
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} else {
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const camera = new Camera3D({}, new Uint8Array(message));
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console.log(camera.position.x, camera.position.y, camera.position.z);
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console.log(camera.target.x, camera.target.y, camera.target.z);
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console.log(camera.up.x, camera.up.y, camera.up.z);
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console.log(camera.fovy);
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console.log(camera.projection);
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console.log(camera.bytes);
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ws.send(camera.bytes, { binary: true }); // Echo back the received message
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}
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});
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});
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