#include "raylib.h" #include #include #include const int screen_width = 800; const int screen_height = 450; Camera camera = {0}; Ray ray = {0}; Model parth; Texture2D texture; Vector3 parth_pos = {0.0f, 0.0f, 0.0f}; BoundingBox parth_bound_box; void MainGameLoop(void); EM_BOOL onopen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData); EM_BOOL onerror(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData); EM_BOOL onclose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData); EM_BOOL onmessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData); int main(int argc, char **argv) { InitWindow(screen_width, screen_height, "Project Verne"); camera.position = (Vector3){0.0f, 0.0f, 1.0f}; camera.target = (Vector3){0.0f, 0.0f, 0.0f}; camera.up = (Vector3){0.0f, 1.0f, 0.0f}; camera.fovy = 60.0f; camera.projection = CAMERA_PERSPECTIVE; parth = LoadModel("assets/parthanon.obj"); texture = LoadTexture("assets/parthanon.png"); parth.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; parth_bound_box = GetMeshBoundingBox(parth.meshes[0]); if (!emscripten_websocket_is_supported()) { return 0; } EmscriptenWebSocketCreateAttributes ws_attrs = {"wss://echo.websocket.org", NULL, EM_TRUE}; EMSCRIPTEN_WEBSOCKET_T ws = emscripten_websocket_new(&ws_attrs); emscripten_websocket_set_onopen_callback(ws, NULL, onopen); emscripten_websocket_set_onerror_callback(ws, NULL, onerror); emscripten_websocket_set_onclose_callback(ws, NULL, onclose); emscripten_websocket_set_onmessage_callback(ws, NULL, onmessage); #if defined(PLATFORM_WEB) emscripten_set_main_loop(MainGameLoop, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second DisableCursor(); while (!WindowShouldClose()) { MainGameLoop(); } #endif UnloadModel(parth); UnloadTexture(texture); CloseWindow(); return 0; } /** * Main game loop */ void MainGameLoop(void) { // Lock mouse cursor if mouse click on canvas if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) DisableCursor(); if (IsKeyPressed(KEY_ESCAPE)) EnableCursor(); UpdateCamera(&camera, CAMERA_THIRD_PERSON); RayCollision collision = {0}; collision.distance = 100000.0f; // arbitrary reasonable distance. collision.hit = false; // ray pointing down so we are always just above the floor. ray = (Ray){camera.target, (Vector3){0.0f, -1.0f, 0.0f}}; RayCollision bb_hit = GetRayCollisionBox(ray, parth_bound_box); if ((bb_hit.hit) && (bb_hit.distance < collision.distance)) { collision = bb_hit; RayCollision mesh_collide = {0}; for (int m = 0; m < parth.meshCount; m++) { mesh_collide = GetRayCollisionMesh(ray, parth.meshes[m], parth.transform); if (mesh_collide.hit) { if ((!collision.hit) || (collision.distance > mesh_collide.distance)) { collision = mesh_collide; } break; } } if (mesh_collide.hit) { collision = mesh_collide; } } BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawModel(parth, parth_pos, 1.0f, WHITE); if (collision.hit) { camera.target.y = collision.point.y + 0.1; if (camera.target.y < 0.0f) { camera.target.y = 0.0f; } } DrawCube(camera.target, 0.1f, 0.1f, 0.1f, RED); DrawGrid(10, 10.0f); EndMode3D(); DrawFPS(10, 10); EndDrawing(); } EM_BOOL onopen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData) { puts("onopen"); EMSCRIPTEN_RESULT result; result = emscripten_websocket_send_utf8_text(websocketEvent->socket, "hoge"); if (result) { printf("Failed to emscripten_websocket_send_utf8_text(): %d\n", result); } return EM_TRUE; } EM_BOOL onerror(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData) { puts("onerror"); return EM_TRUE; } EM_BOOL onclose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) { puts("onclose"); return EM_TRUE; } EM_BOOL onmessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) { puts("onmessage"); if (websocketEvent->isText) { // For only ascii chars. printf("message: %s\n", websocketEvent->data); } EMSCRIPTEN_RESULT result; result = emscripten_websocket_close(websocketEvent->socket, 1000, "no reason"); if (result) { printf("Failed to emscripten_websocket_close(): %d\n", result); } return EM_TRUE; }