class Entity { get Name() { return this._decoder.decode(new Uint8Array(this._ptr.slice(0, 24))); } set Name(v) { this._data.set(this._encoder.encode(v), 0); } get Strength() { return this._data.getInt32(24, true); } set Strength(v) { return this._data.setInt32(24, v, true); } get Endurance() { return this._data.getInt32(28, true); } set Endurance(v) { return this._data.setInt32(28, v, true); } get Intelligence() { return this._data.getInt32(32, true); } set Intelligence(v) { return this._data.setInt32(32, v, true); } get Wisdom() { return this._data.getInt32(36, true); } set Wisdom(v) { return this._data.setInt32(36, v, true); } get Charisma() { return this._data.getInt32(40, true); } set Charisma(v) { return this._data.setInt32(40, v, true); } get Faith() { return this._data.getInt32(44, true); } set Faith(v) { return this._data.setInt32(44, v, true); } get Artisan() { return this._data.getInt32(48, true); } set Artisan(v) { return this._data.setInt32(48, v, true); } get Metalworking() { return this._data.getInt32(52, true); } set Metalworking(v) { return this._data.setInt32(52, v, true); } get Alchemy() { return this._data.getInt32(56, true); } set Alchemy(v) { return this._data.setInt32(56, v, true); } get Engineering() { return this._data.getInt32(60, true); } set Engineering(v) { return this._data.setInt32(60, v, true); } get Culinary() { return this._data.getInt32(64, true); } set Culinary(v) { return this._data.setInt32(64, v, true); } get Ranged() { return this._data.getInt32(68, true); } set Ranged(v) { return this._data.setInt32(68, v, true); } get Melee() { return this._data.getInt32(72, true); } set Melee(v) { return this._data.setInt32(72, v, true); } get Acrobatics() { return this._data.getInt32(76, true); } set Acrobatics(v) { return this._data.setInt32(76, v, true); } get Prestidigitation() { return this._data.getInt32(80, true); } set Prestidigitation(v) { return this._data.setInt32(80, v, true); } get Language() { return this._data.getInt32(84, true); } set Language(v) { return this._data.setInt32(84, v, true); } get Medicine() { return this._data.getInt32(88, true); } set Medicine(v) { return this._data.setInt32(88, v, true); } get Thaumitology() { return this._data.getInt32(92, true); } set Thaumitology(v) { return this._data.setInt32(92, v, true); } get Theology() { return this._data.getInt32(96, true); } set Theology(v) { return this._data.setInt32(96, v, true); } get Fishing() { return this._data.getInt32(100, true); } set Fishing(v) { return this._data.setInt32(100, v, true); } get Mining() { return this._data.getInt32(104, true); } set Mining(v) { return this._data.setInt32(104, v, true); } get Survival() { return this._data.getInt32(108, true); } set Survival(v) { return this._data.setInt32(108, v, true); } get Gardening() { return this._data.getInt32(112, true); } set Gardening(v) { return this._data.setInt32(112, v, true); } get History() { return this._data.getInt32(116, true); } set History(v) { return this._data.setInt32(116, v, true); } get Perception() { return this._data.getInt32(120, true); } set Perception(v) { return this._data.setInt32(120, v, true); } get Luck() { return this._data.getInt32(124, true); } set Luck(v) { return this._data.setInt32(124, v, true); } get Stealth() { return this._data.getInt32(128, true); } set Stealth(v) { return this._data.setInt32(128, v, true); } get Attractiveness() { return this._data.getInt32(132, true); } set Attractiveness(v) { return this._data.setInt32(132, v, true); } get Affluence() { return this._data.getInt32(136, true); } set Affluence(v) { return this._data.setInt32(136, v, true); } get Notoriety() { return this._data.getInt32(140, true); } set Notoriety(v) { return this._data.setInt32(140, v, true); } get bytes() { return new Uint8Array(this._ptr); } constructor(init = {}, ptr = undefined) { this._size = 144; this._ptr = ptr.buffer || new ArrayBuffer(this._size); this._data = new DataView(this._ptr); this._encoder = new TextEncoder(); this._decoder = new TextDecoder(); for (const key of Object.keys(init)) { this[key] = init[key]; } } }