class Entity { get Name() { return this._decoder.decode(new Uint8Array(this._ptr.slice(0, 24))); } set Name(v) { this._data.set(this._encoder.encode(v), 0); } get Strength() { return this._data.getUint8(24, true); } set Strength(v) { return this._data.setUint8(24, v, true); } get Endurance() { return this._data.getUint8(25, true); } set Endurance(v) { return this._data.setUint8(25, v, true); } get Intelligence() { return this._data.getUint8(26, true); } set Intelligence(v) { return this._data.setUint8(26, v, true); } get Wisdom() { return this._data.getUint8(27, true); } set Wisdom(v) { return this._data.setUint8(27, v, true); } get Charisma() { return this._data.getUint8(28, true); } set Charisma(v) { return this._data.setUint8(28, v, true); } get Faith() { return this._data.getUint8(29, true); } set Faith(v) { return this._data.setUint8(29, v, true); } get Artisan() { return this._data.getUint8(30, true); } set Artisan(v) { return this._data.setUint8(30, v, true); } get Metalworking() { return this._data.getUint8(31, true); } set Metalworking(v) { return this._data.setUint8(31, v, true); } get Alchemy() { return this._data.getUint8(32, true); } set Alchemy(v) { return this._data.setUint8(32, v, true); } get Engineering() { return this._data.getUint8(33, true); } set Engineering(v) { return this._data.setUint8(33, v, true); } get Culinary() { return this._data.getUint8(34, true); } set Culinary(v) { return this._data.setUint8(34, v, true); } get Ranged() { return this._data.getUint8(35, true); } set Ranged(v) { return this._data.setUint8(35, v, true); } get Melee() { return this._data.getUint8(36, true); } set Melee(v) { return this._data.setUint8(36, v, true); } get Acrobatics() { return this._data.getUint8(37, true); } set Acrobatics(v) { return this._data.setUint8(37, v, true); } get Prestidigitation() { return this._data.getUint8(38, true); } set Prestidigitation(v) { return this._data.setUint8(38, v, true); } get Language() { return this._data.getUint8(39, true); } set Language(v) { return this._data.setUint8(39, v, true); } get Medicine() { return this._data.getUint8(40, true); } set Medicine(v) { return this._data.setUint8(40, v, true); } get Thaumatology() { return this._data.getUint8(41, true); } set Thaumatology(v) { return this._data.setUint8(41, v, true); } get Theology() { return this._data.getUint8(42, true); } set Theology(v) { return this._data.setUint8(42, v, true); } get Fishing() { return this._data.getUint8(43, true); } set Fishing(v) { return this._data.setUint8(43, v, true); } get Mining() { return this._data.getUint8(44, true); } set Mining(v) { return this._data.setUint8(44, v, true); } get Survival() { return this._data.getUint8(45, true); } set Survival(v) { return this._data.setUint8(45, v, true); } get Gardening() { return this._data.getUint8(46, true); } set Gardening(v) { return this._data.setUint8(46, v, true); } get History() { return this._data.getUint8(47, true); } set History(v) { return this._data.setUint8(47, v, true); } get Perception() { return this._data.getUint8(48, true); } set Perception(v) { return this._data.setUint8(48, v, true); } get Luck() { return this._data.getUint8(49, true); } set Luck(v) { return this._data.setUint8(49, v, true); } get Stealth() { return this._data.getUint8(50, true); } set Stealth(v) { return this._data.setUint8(50, v, true); } get Attractiveness() { return this._data.getUint8(51, true); } set Attractiveness(v) { return this._data.setUint8(51, v, true); } get Affluence() { return this._data.getUint8(52, true); } set Affluence(v) { return this._data.setUint8(52, v, true); } get Notoriety() { return this._data.getUint8(53, true); } set Notoriety(v) { return this._data.setUint8(53, v, true); } get bytes() { return new Uint8Array(this._ptr); } constructor(init = {}, ptr = undefined) { this._size = 54; this._ptr = ptr.buffer || new ArrayBuffer(this._size); this._data = new DataView(this._ptr); this._encoder = new TextEncoder(); this._decoder = new TextDecoder(); for (const key of Object.keys(init)) { this[key] = init[key]; } } } export default Entity