class Vector3 { /** * x coordinate */ get x() { return this._data.getFloat32(0, true); } set x(v) { return this._data.setFloat32(0, v, true); } /** * y coordinate */ get y() { return this._data.getFloat32(4, true); } set y(v) { return this._data.setFloat32(4, v, true); } /** * z coordinate */ get z() { return this._data.getFloat32(8, true); } set z(v) { return this._data.setFloat32(8, v, true); } /** * get the struct representation of the object */ get bytes() { return new Uint8Array(this._ptr); } /** * constructor */ constructor(init = {}, ptr = undefined) { this._size = 12; this._ptr = ptr.buffer || new ArrayBuffer(this._size); this._data = new DataView(this._ptr); for (const key of Object.keys(init)) { this[key] = init[key]; } } } export default Vector3