import Vector3 from "./Vector3" import Stats from "./Stats" import DerivedStats from "./DerivedStats" import Skills from "./Skills" class Entity { /** * Name of the entity */ get Name() { return this._decoder.decode(new Uint8Array(this._ptr.slice(0, 24))); } set Name(v) { this._data.set(this._encoder.encode(v), 0); } /** * Vector3 of the entity in space */ get Vector3() { return new Vector3({}, new Uint8Array(this._ptr.slice(24, 36))); } set Vector3(v) { this._data.set(v.bytes(), 24); } /** * Base stats */ get Stats() { return new Stats({}, new Uint8Array(this._ptr.slice(36, 41))); } set Stats(v) { this._data.set(v.bytes(), 36); } /** * Stats that are derived from skills and base stats */ get DerivedStats() { return new DerivedStats({}, new Uint8Array(this._ptr.slice(41, 49))); } set DerivedStats(v) { this._data.set(v.bytes(), 41); } /** * Stuff that your character can do */ get Skills() { return new Skills({}, new Uint8Array(this._ptr.slice(49, 65))); } set Skills(v) { this._data.set(v.bytes(), 49); } /** * get the struct representation of the object */ get bytes() { return new Uint8Array(this._ptr); } /** * constructor */ constructor(init = {}, ptr = undefined) { this._size = 65; this._ptr = ptr.buffer || new ArrayBuffer(this._size); this._data = new DataView(this._ptr); this._encoder = new TextEncoder(); this._decoder = new TextDecoder(); for (const key of Object.keys(init)) { this[key] = init[key]; } } } export default Entity