class Skills { /** * Crafting, visual arts, etc. */ get Artisan() { return this._data.getUint8(0, true); } set Artisan(v) { return this._data.setUint8(0, v, true); } /** * cooking, baking, brewing, */ get Culinary() { return this._data.getUint8(1, true); } set Culinary(v) { return this._data.setUint8(1, v, true); } /** * using guns/cannons, bows, etc. */ get Ranged() { return this._data.getUint8(2, true); } set Ranged(v) { return this._data.setUint8(2, v, true); } /** * using swords, hammers, pole-arms etc. */ get Melee() { return this._data.getUint8(3, true); } set Melee(v) { return this._data.setUint8(3, v, true); } /** * being able to contort, move, dodge, etc. */ get Acrobatics() { return this._data.getUint8(4, true); } set Acrobatics(v) { return this._data.setUint8(4, v, true); } /** * skullduggery, lock-picking, deceiving, slight of hand */ get Prestidigitation() { return this._data.getUint8(5, true); } set Prestidigitation(v) { return this._data.setUint8(5, v, true); } /** * creating and using contraptions, building houses */ get Engineering() { return this._data.getUint8(6, true); } set Engineering(v) { return this._data.setUint8(6, v, true); } /** * obvious, but in this you can also use automatic stuff */ get Metalworking() { return this._data.getUint8(7, true); } set Metalworking(v) { return this._data.setUint8(7, v, true); } /** * ability to read/write a specific language */ get Language() { return this._data.getUint8(8, true); } set Language(v) { return this._data.setUint8(8, v, true); } /** * healing hp, getting rid of diseases, etc. */ get Medicine() { return this._data.getUint8(9, true); } set Medicine(v) { return this._data.setUint8(9, v, true); } /** * Creating potions, creating alloys, creating chemicals, component based 'magic' */ get Alchemy() { return this._data.getUint8(10, true); } set Alchemy(v) { return this._data.setUint8(10, v, true); } /** * collecting fish */ get Fishing() { return this._data.getUint8(11, true); } set Fishing(v) { return this._data.setUint8(11, v, true); } /** * collecting ore */ get Mining() { return this._data.getUint8(12, true); } set Mining(v) { return this._data.setUint8(12, v, true); } /** * woodcutting, fire-making, hunting, collecting herbs, etc. */ get Survival() { return this._data.getUint8(13, true); } set Survival(v) { return this._data.setUint8(13, v, true); } /** * growing plants, herbs, etc. */ get Gardening() { return this._data.getUint8(14, true); } set Gardening(v) { return this._data.setUint8(14, v, true); } /** * will give more information when examining some objects */ get History() { return this._data.getUint8(15, true); } set History(v) { return this._data.setUint8(15, v, true); } /** * get the struct representation of the object */ get bytes() { return new Uint8Array(this._ptr); } /** * constructor */ constructor(init = {}, ptr = undefined) { this._size = 16; this._ptr = ptr.buffer || new ArrayBuffer(this._size); this._data = new DataView(this._ptr); for (const key of Object.keys(init)) { this[key] = init[key]; } } } export default Skills