/** * @typedef {Object} Stats User stats * @property {Uint8} u8 Physical attack damage + Equipment Load * @property {Uint8} u8 HP + Dmg mitigation for physical damage, how much stamina you have * @property {Uint8} u8 Use/build steampunk gadgets + be able to read specific logical papers * @property {Uint8} u8 Number of magic / special attack / skills you can remember at one time. * @property {Uint8} u8 how good you can talk, persuade, etc. */ class Stats { /** * Physical attack damage + Equipment Load * @return {Uint8} gets the value of Strength */ get Strength() { return this._data.getUint8(0, true); } /** * Physical attack damage + Equipment Load * @param {Uint8} sets the value of Strength */ set Strength(v) { return this._data.setUint8(0, v, true); } /** * HP + Dmg mitigation for physical damage, how much stamina you have * @return {Uint8} gets the value of Endurance */ get Endurance() { return this._data.getUint8(1, true); } /** * HP + Dmg mitigation for physical damage, how much stamina you have * @param {Uint8} sets the value of Endurance */ set Endurance(v) { return this._data.setUint8(1, v, true); } /** * Use/build steampunk gadgets + be able to read specific logical papers * @return {Uint8} gets the value of Intelligence */ get Intelligence() { return this._data.getUint8(2, true); } /** * Use/build steampunk gadgets + be able to read specific logical papers * @param {Uint8} sets the value of Intelligence */ set Intelligence(v) { return this._data.setUint8(2, v, true); } /** * Number of magic / special attack / skills you can remember at one time. * @return {Uint8} gets the value of Wisdom */ get Wisdom() { return this._data.getUint8(3, true); } /** * Number of magic / special attack / skills you can remember at one time. * @param {Uint8} sets the value of Wisdom */ set Wisdom(v) { return this._data.setUint8(3, v, true); } /** * how good you can talk, persuade, etc. * @return {Uint8} gets the value of Charisma */ get Charisma() { return this._data.getUint8(4, true); } /** * how good you can talk, persuade, etc. * @param {Uint8} sets the value of Charisma */ set Charisma(v) { return this._data.setUint8(4, v, true); } /** * Constructs a new Stats * * @param {{Strength: Uint8, Endurance: Uint8, Intelligence: Uint8, Wisdom: Uint8, Charisma: Uint8, }} init The arguments to construct the object. * @param {Uint8Array} ptr The pointer to the C struct. */ constructor(init = {}, ptr = undefined) { this._size = 5; this._ptr = ptr || new Uint8Array(this._size); this._data = new DataView(this._ptr.buffer); for (const key of Object.keys(init)) { this[key] = init[key]; } } } export default Stats