/** * @typedef {Object} Phenomenon Kinda like an action, cant remember * @property {string} Name Name of the phenomenon */ class Phenomenon { /** * Name of the phenomenon * @return {string} gets the value of Name */ get Name() { return this._decoder.decode(new Uint8Array(this._ptr.slice(0, 64))); } /** * Name of the phenomenon * @param {string} v sets the value of Name */ set Name(v) { if (v.length > 64) { throw new Error("input is larger than buffer size of 64"); } const tmp = new Uint8Array(new ArrayBuffer(64)); tmp.set(this._encoder.encode(v)) this._ptr.set(tmp.buffer, 0); } /** * Constructs a new Phenomenon * * @param {{Name: string, }} init The arguments to construct the object. * @param {Uint8Array} ptr The pointer to the C struct. */ constructor(init = {}, ptr = undefined) { this._size = 64; this._ptr = ptr || new Uint8Array(this._size); this._data = new DataView(this._ptr.buffer); this._encoder = new TextEncoder(); this._decoder = new TextDecoder(); for (const key of Object.keys(init)) { this[key] = init[key]; } } } export default Phenomenon