raylib-wasm-transpiler/server/components/Vector3.js

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class Vector3 {
/**
* x coordinate
*/
get x() {
return this._data.getFloat32(0, true);
}
set x(v) {
return this._data.setFloat32(0, v, true);
}
/**
* y coordinate
*/
get y() {
return this._data.getFloat32(4, true);
}
set y(v) {
return this._data.setFloat32(4, v, true);
}
/**
* z coordinate
*/
get z() {
return this._data.getFloat32(8, true);
}
set z(v) {
return this._data.setFloat32(8, v, true);
}
/**
* get the struct representation of the object
*/
get bytes() {
return new Uint8Array(this._ptr);
}
/**
* constructor
*/
constructor(init = {}, ptr = undefined) {
this._size = 12;
this._ptr = ptr.buffer || new ArrayBuffer(this._size);
this._data = new DataView(this._ptr);
for (const key of Object.keys(init)) {
this[key] = init[key];
}
}
}
export default Vector3