94 lines
2.4 KiB
JavaScript
94 lines
2.4 KiB
JavaScript
|
class DerivedStats {
|
||
|
/**
|
||
|
* how many hits you can take, if it reaches 0 you ded!
|
||
|
*/
|
||
|
get Hitpoints() {
|
||
|
return this._data.getUint8(0, true);
|
||
|
}
|
||
|
set Hitpoints(v) {
|
||
|
return this._data.setUint8(0, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* How many strenuous actions you can take, i.e. swinging a hammer, attacking, fishing, etc.
|
||
|
*/
|
||
|
get Stamina() {
|
||
|
return this._data.getUint8(1, true);
|
||
|
}
|
||
|
set Stamina(v) {
|
||
|
return this._data.setUint8(1, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* being able to observe some objects
|
||
|
*/
|
||
|
get Perception() {
|
||
|
return this._data.getUint8(2, true);
|
||
|
}
|
||
|
set Perception(v) {
|
||
|
return this._data.setUint8(2, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* Get better probability rolls for things that matter for rolls
|
||
|
*/
|
||
|
get Luck() {
|
||
|
return this._data.getUint8(3, true);
|
||
|
}
|
||
|
set Luck(v) {
|
||
|
return this._data.setUint8(3, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* Probability of being discovered when hiding
|
||
|
*/
|
||
|
get Stealth() {
|
||
|
return this._data.getUint8(4, true);
|
||
|
}
|
||
|
set Stealth(v) {
|
||
|
return this._data.setUint8(4, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* based on your character you make in the creator. more attractive will have better outcomes with aristocracy and more 'ugly' will have better outcomes with working class.
|
||
|
*/
|
||
|
get Attractiveness() {
|
||
|
return this._data.getUint8(5, true);
|
||
|
}
|
||
|
set Attractiveness(v) {
|
||
|
return this._data.setUint8(5, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* same as attractiveness but can change with money
|
||
|
*/
|
||
|
get Affluence() {
|
||
|
return this._data.getUint8(6, true);
|
||
|
}
|
||
|
set Affluence(v) {
|
||
|
return this._data.setUint8(6, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* how attuned to the vision of Eru
|
||
|
*/
|
||
|
get Holyness() {
|
||
|
return this._data.getInt8(7, true);
|
||
|
}
|
||
|
set Holyness(v) {
|
||
|
return this._data.setInt8(7, v, true);
|
||
|
}
|
||
|
/**
|
||
|
* get the struct representation of the object
|
||
|
*/
|
||
|
get bytes() {
|
||
|
return new Uint8Array(this._ptr);
|
||
|
}
|
||
|
/**
|
||
|
* constructor
|
||
|
*/
|
||
|
constructor(init = {}, ptr = undefined) {
|
||
|
this._size = 8;
|
||
|
this._ptr = ptr.buffer || new ArrayBuffer(this._size);
|
||
|
this._data = new DataView(this._ptr);
|
||
|
|
||
|
for (const key of Object.keys(init)) {
|
||
|
this[key] = init[key];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export default DerivedStats
|