mmo-project/lisp/client/common-lisp/client.lisp

92 lines
3.8 KiB
Common Lisp

(load "~/quicklisp/setup.lisp") ; need to load quicklisp
(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :alexandria :com.inuoe.jzon))
(defpackage :mmo-client
(:use :common-lisp :cl-raylib :raylib :3d-vectors :websocket-driver-client :alexandria :com.inuoe.jzon))
(in-package :mmo-client)
(defvar *client* (wsd:make-client "ws://localhost:12345"))
(defvar *current-user* (make-hash-table))
(defvar *logged-in-users* (make-hash-table))
;;
; Game loop info
;
; when start connection happens the server will generate a random id
; this is called the `login` request, this should only be seen by this user
; this user will then associate the id that is returned from the server with
; this users username/password and send out a `user-login` request
; the server should then associate that user get their info from the database
; and broadcast the updated list to all logged in users to all logged in users
;
; the `logged-in-users` key:generated user id, value: hash of user info
; user info is username, color, and position
;
; in the game loop it will loop over all the logged in users in the hash,
; if the user in the loop is the current user then ignore the info and only
; use local user info, otherwise it will draw all of the other cubes
;;
(wsd:start-connection *client*)
(wsd:on :message *client*
(lambda (message)
(setq json (com.inuoe.jzon:parse message))
(setq cmd (gethash "cmd" json))
(case
((= cmd "login") (setf (gethash "uid" *user*) (gethash "uid" json))) ; handles self login
((= cmd "user-login") (setf (gethash (gethash "uid" json) *logged-in-users*) (make-hash-table))) ; handles a new user logging on (not the user using this client!)
((= cmd "logout") ()) ; log out another user
((= cmd "move") ()) ; some user moved
(t (format t "Unknown message: ~A~%" message))))) ; some unknown thing happened
(let* ((screen-width 800)
(screen-height 450)
(username "zongor")
(title "mmo client - common lisp")
(camera (make-camera3d :position (vec 4.0 2.0 4.0)
:target (vec 0.0 0.5 0.0)
:up (vec 0.0 1.0 0.0)
:fovy 60.0
:projection :camera-perspective))
(cube-screen-pos (vec 0.0 0.0)))
(defparameter *login* (make-hash-table))
(setf (gethash "cmd" *login*) "user-login")
(setf (gethash "user" *login*) username)
(with-window (screen-width screen-height title)
;; (disable-cursor)
(set-target-fps 60) ; Set our game to run at 60 FPS
(wsd:send *client* (com.inuoe.jzon:stringify *login*))
(loop
until (window-should-close) ; detect window close button or ESC key
do
(update-camera camera :camera-third-person)
(defparameter *move* (make-hash-table))
(setf (gethash "cmd" *move*) "move")
(setf (gethash "user" *move*) username)
(setf (gethash "pos" *move*) (camera3d-target camera))
(when (is-key-down 87)
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(when (is-key-down 65)
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(when (is-key-down 83)
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(when (is-key-down 68)
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
(with-drawing
(clear-background :raywhite)
(with-mode-3d (camera)
(draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red)
(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
(draw-grid 20 1.0))
(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
(floor (vy cube-screen-pos) ) 20 :black)))))
(wsd:close-connection *client*)