mmo-project/fortran/client/app/main.f90

90 lines
2.8 KiB
Fortran

program main
use iso_fortran_env
use iso_c_binding
use raylib
use player_mod
implicit none
integer(c_int) :: screen_width = 800
integer(c_int) :: screen_height = 450
type(camera3d), target :: camera
type(player) :: me
type(player), dimension(:), allocatable :: players
character(len=24):: username
character(len=24):: password
integer :: i, status
logical :: player_updated, exist
inquire (file="debug.log", exist=exist)
if (exist) then
open (12, file="debug.log", status="old", position="append", action="write")
else
open (12, file="debug.log", status="new", action="write")
end if
call getarg(1, username)
call getarg(2, password)
me = player(username, vector3( 0.0_c_float, 1.0_c_float, 2.0_c_float ), PURPLE)
players = me%login(password)
camera%position = vector3(0.0_c_float, 10.0_c_float, 10.0_c_float) !Camera position
camera%target = vector3(0.0_c_float, 0.0_c_float, 0.0_c_float) !Camera looking at point
camera%up = vector3(0.0_c_float, 1.0_c_float, 0.0_c_float) !Camera up vector(rotation towards target)
camera%fovy = 45.0_c_float !Camera field - of - view Y
camera%projection = CAMERA_PERSPECTIVE !Camera projection type
call init_window(screen_width, screen_height, "fortran client : raylib"//c_null_char)
call set_target_fps(60_c_int)
!Main game loop
do while (.not. window_should_close()) ! Detect window close button or ESC key
if (is_key_down(KEY_RIGHT)) then
me%position%x = me%position%x + 0.2_c_float
player_updated = .true.
else if (is_key_down(KEY_LEFT)) then
me%position%x = me%position%x - 0.2_c_float
player_updated = .true.
else if (is_key_down(KEY_DOWN)) then
me%position%z = me%position%z + 0.2_c_float
player_updated = .true.
else if (is_key_down(KEY_UP)) then
me%position%z = me%position%z - 0.2_c_float
player_updated = .true.
end if
call me%sync_camera(camera)
if (player_updated) then
players = me%move()
else
players = me%ping()
end if
call begin_drawing()
call clear_background(RAYWHITE)
call begin_mode_3d(camera)
! Draw floor
call draw_grid(30_c_int, 1.0_c_float)
call draw_cube(me%position, 0.5_c_float, 0.5_c_float, 0.5_c_float, me%apperance)
do i=1,size(players)
call draw_cube(players(i)%position, 0.5_c_float, 0.5_c_float, 0.5_c_float, players(i)%apperance)
end do
call end_mode_3d()
call end_drawing()
end do
players = me%logout()
if (allocated(players)) then
deallocate(players)
end if
call close_window() !Close window and OpenGL context
close(12)
end program main