(scl 4) (load "@lib/clang.l") (clang "structs" '("-lraylib") (DrawCircleV (pos r col) PilDrawCircleV NIL (cons (car pos) -1.0) (cons (cadr pos) -1.0) (cons r -1.0) col) ) #include #include "raylib.h" void PilDrawCircleV (float x, float y, float r, Color col){ Vector2 v = {x,y}; DrawCircleV(v,r,col); DrawCircle(x,y,r,col); } /**/ (de raylib @ (pass native "libraylib.dylib")) (setq screenWidth 800 screenHeight 450 KEY_RIGHT 262 KEY_LEFT 263 KEY_DOWN 264 KEY_UP 265 RAYWHITE (hex "FFF5F5F5") DARKGRAY (hex "FF505050") MAROON (hex "FF3721BE")) (raylib "InitWindow" NIL screenWidth screenHeight "raylib [core] example - keyboard input") (setq ballPosition (list (*/ screenWidth 1.0 2) (*/ screenHeight 1.0 2)) ) (raylib "SetTargetFPS" NIL 60) (while (=0 (raylib "WindowShouldClose" 'B)) (when (=1 (raylib "IsKeyDown" 'B KEY_RIGHT)) (inc ballPosition 2.)) (when (=1 (raylib "IsKeyDown" 'B KEY_LEFT)) (dec ballPosition 2.)) (when (=1 (raylib "IsKeyDown" 'B KEY_UP)) (dec (cdr ballPosition) 2.)) (when (=1 (raylib "IsKeyDown" 'B KEY_DOWN)) (inc (cdr ballPosition) 2.)) (raylib "BeginDrawing") (raylib "ClearBackground" NIL RAYWHITE ) (raylib "DrawText" NIL "move the ball with arrow keys" 10 10 20 DARKGRAY) (DrawCircleV ballPosition 50.0 MAROON) (raylib "EndDrawing") ) (raylib "CloseWindow") (bye)