(load "~/quicklisp/setup.lisp") ; need to load quicklisp (ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :alexandria :com.inuoe.jzon)) (defpackage :mmo-client (:use :common-lisp :cl-raylib :raylib :3d-vectors :websocket-driver-client :alexandria :com.inuoe.jzon)) (in-package :mmo-client) (defvar *client* (wsd:make-client "ws://localhost:12345")) (defvar *current-user* (make-hash-table)) (defvar *logged-in-users* (make-hash-table)) ;; ; Game loop info ; ; when start connection happens the server will generate a random id ; this is called the `login` request, this should only be seen by this user ; this user will then associate the id that is returned from the server with ; this users username/password and send out a `user-login` request ; the server should then associate that user get their info from the database ; and broadcast the updated list to all logged in users to all logged in users ; ; the `logged-in-users` key:generated user id, value: hash of user info ; user info is username, color, and position ; ; in the game loop it will loop over all the logged in users in the hash, ; if the user in the loop is the current user then ignore the info and only ; use local user info, otherwise it will draw all of the other cubes ;; (wsd:start-connection *client*) (wsd:on :message *client* (lambda (message) (setq json (com.inuoe.jzon:parse message)) (setq cmd (gethash "cmd" json)) (case ((= cmd "login") (setf (gethash "uid" *user*) (gethash "uid" json))) ; handles self login ((= cmd "user-login") (setf (gethash (gethash "uid" json) *logged-in-users*) (make-hash-table))) ; handles a new user logging on (not the user using this client!) ((= cmd "logout") ()) ; log out another user ((= cmd "move") ()) ; some user moved (t (format t "Unknown message: ~A~%" message))))) ; some unknown thing happened (let* ((screen-width 800) (screen-height 450) (username "zongor") (title "mmo client - common lisp") (camera (make-camera3d :position (vec 4.0 2.0 4.0) :target (vec 0.0 0.5 0.0) :up (vec 0.0 1.0 0.0) :fovy 60.0 :projection :camera-perspective)) (cube-screen-pos (vec 0.0 0.0))) (defparameter *login* (make-hash-table)) (setf (gethash "cmd" *login*) "user-login") (setf (gethash "user" *login*) username) (with-window (screen-width screen-height title) ;; (disable-cursor) (set-target-fps 60) ; Set our game to run at 60 FPS (wsd:send *client* (com.inuoe.jzon:stringify *login*)) (loop until (window-should-close) ; detect window close button or ESC key do (update-camera camera :camera-third-person) (defparameter *move* (make-hash-table)) (setf (gethash "cmd" *move*) "move") (setf (gethash "user" *move*) username) (setf (gethash "pos" *move*) (camera3d-target camera)) (when (is-key-down 87) (wsd:send *client* (com.inuoe.jzon:stringify *move*))) (when (is-key-down 65) (wsd:send *client* (com.inuoe.jzon:stringify *move*))) (when (is-key-down 83) (wsd:send *client* (com.inuoe.jzon:stringify *move*))) (when (is-key-down 68) (wsd:send *client* (com.inuoe.jzon:stringify *move*))) (setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera)) (with-drawing (clear-background :raywhite) (with-mode-3d (camera) (draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red) (draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon) (draw-grid 20 1.0)) (draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2)) (floor (vy cube-screen-pos) ) 20 :black))))) (wsd:close-connection *client*)