program main use iso_fortran_env use iso_c_binding use raylib use player_mod implicit none integer(c_int) :: screen_width = 800 integer(c_int) :: screen_height = 450 type(camera3d), target :: camera type(player) :: me type(player), dimension(:), allocatable :: players character(len=24):: username character(len=24):: password integer :: i, status logical :: player_updated, exist inquire (file="debug.log", exist=exist) if (exist) then open (12, file="debug.log", status="old", position="append", action="write") else open (12, file="debug.log", status="new", action="write") end if call getarg(1, username) call getarg(2, password) me = player(username, vector3( 0.0_c_float, 1.0_c_float, 2.0_c_float ), PURPLE) !players = me%login(password) camera%position = vector3(0.0_c_float, 10.0_c_float, 10.0_c_float) !Camera position camera%target = vector3(0.0_c_float, 0.0_c_float, 0.0_c_float) !Camera looking at point camera%up = vector3(0.0_c_float, 1.0_c_float, 0.0_c_float) !Camera up vector(rotation towards target) camera%fovy = 45.0_c_float !Camera field - of - view Y camera%projection = CAMERA_PERSPECTIVE !Camera projection type call init_window(screen_width, screen_height, "fortran client : raylib"//c_null_char) call set_target_fps(60_c_int) !Main game loop do while (.not. window_should_close()) ! Detect window close button or ESC key if (is_key_down(KEY_RIGHT)) then me%position%x = me%position%x + 0.2_c_float player_updated = .true. else if (is_key_down(KEY_LEFT)) then me%position%x = me%position%x - 0.2_c_float player_updated = .true. else if (is_key_down(KEY_DOWN)) then me%position%z = me%position%z + 0.2_c_float player_updated = .true. else if (is_key_down(KEY_UP)) then me%position%z = me%position%z - 0.2_c_float player_updated = .true. end if call me%sync_camera(camera) if (player_updated) then !players = me%move() else !players = me%ping() end if call begin_drawing() call clear_background(RAYWHITE) call begin_mode_3d(camera) ! Draw floor call draw_grid(30_c_int, 1.0_c_float) call draw_cube(me%position, 0.5_c_float, 0.5_c_float, 0.5_c_float, me%apperance) !do i=1,size(players) ! call draw_cube(players(i)%position, 0.5_c_float, 0.5_c_float, 0.5_c_float, players(i)%apperance) !end do call end_mode_3d() call end_drawing() end do !players = me%logout() if (allocated(players)) then deallocate(players) end if call close_window() !Close window and OpenGL context close(12) end program main