(load "~/quicklisp/setup.lisp") ; need to load quicklisp (ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :alexandria :com.inuoe.jzon)) (defpackage :mmo-client (:use :common-lisp :cl-raylib :raylib :3d-vectors :websocket-driver-client :alexandria :com.inuoe.jzon)) (in-package :mmo-client) (defvar *client* (wsd:make-client "ws://localhost:12345")) (wsd:start-connection *client*) (wsd:on :message *client* (lambda (message) (format t "~A~%" message))) (let* ((screen-width 800) (screen-height 450) (username "zongor") (title "mmo client - common lisp") (camera (make-camera3d :position (vec 4.0 2.0 4.0) :target (vec 0.0 0.5 0.0) :up (vec 0.0 1.0 0.0) :fovy 60.0 :projection :camera-perspective)) (cube-screen-pos (vec 0.0 0.0))) (with-window (screen-width screen-height title) ;; (disable-cursor) (set-target-fps 60) ; Set our game to run at 60 FPS (wsd:send *client* (com.inuoe.jzon:stringify (list :login username))) (loop until (window-should-close) ; detect window close button or ESC key do (update-camera camera :camera-third-person) (when (is-key-down 87) (wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera))))) (when (is-key-down 65) (wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera))))) (when (is-key-down 83) (wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera))))) (when (is-key-down 68) (wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera))))) (setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera)) (with-drawing (clear-background :raywhite) (with-mode-3d (camera) (draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red) (draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon) (draw-grid 20 1.0)) (draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2)) (floor (vy cube-screen-pos) ) 20 :black)))) (wsd:send *client* (com.inuoe.jzon:stringify (list :logout username)))) (wsd:close-connection *client*)