module raylib use iso_c_binding implicit none type, bind(c) :: vector2 real(c_float) :: x real(c_float) :: y end type type, bind(c) :: vector3 real(c_float) :: x real(c_float) :: y real(c_float) :: z end type type, bind(c) :: color integer(c_int8_t) :: r integer(c_int8_t) :: g integer(c_int8_t) :: b integer(c_int8_t) :: a end type type(color) :: LIGHTGRAY = color(200, 200, 200, 255) type(color) :: GRAY = color(130, 130, 130, 255) type(color) :: DARKGRAY = color(80, 80, 80, 255) type(color) :: YELLOW = color(253, 249, 0, 255) type(color) :: GOLD = color(255, 203, 0, 255) type(color) :: ORANGE = color(255, 161, 0, 255) type(color) :: PINK = color(255, 109, 194, 255) type(color) :: RED = color(230, 41, 55, 255) type(color) :: MAROON = color(190, 33, 55, 255) type(color) :: GREEN = color(0, 228, 48, 255) type(color) :: LIME = color(0, 158, 47, 255) type(color) :: DARKGREEN = color(0, 117, 44, 255) type(color) :: SKYBLUE = color(102, 191, 255, 255) type(color) :: BLUE = color(0, 121, 241, 255) type(color) :: DARKBLUE = color(0, 82, 172, 255) type(color) :: PURPLE = color(200, 122, 255, 255) type(color) :: VIOLET = color(135, 60, 190, 255) type(color) :: DARKPURPLE = color(112, 31, 126, 255) type(color) :: BEIGE = color(211, 176, 131, 255) type(color) :: BROWN = color(127, 106, 79, 255) type(color) :: DARKBROWN = color(76, 63, 47, 255) type(color) :: WHITE = color(255, 255, 255, 255) type(color) :: BLACK = color(0, 0, 0, 255) type(color) :: BLANK = color(0, 0, 0, 0) type(color) :: MAGENTA = color(255, 0, 255, 255) type(color) :: RAYWHITE = color(245, 245, 245, 255) type, bind(c) :: camera3d type(vector3) :: position type(vector3) :: target type(vector3) :: up real(c_float) :: fovy integer(c_int) :: projection end type !Camera system modes integer(c_int) :: CAMERA_CUSTOM = 0 integer(c_int) :: CAMERA_FREE = 1 integer(c_int) :: CAMERA_ORBITAL = 2 integer(c_int) :: CAMERA_FIRST_PERSON = 3 integer(c_int) :: CAMERA_THIRD_PERSON = 4 !Camera projection integer(c_int) :: CAMERA_PERSPECTIVE = 0 integer(c_int) :: CAMERA_ORTHOGRAPHIC = 1 interface subroutine init_window(width, height, title) bind(c, name="InitWindow") import :: c_char import :: c_int integer(c_int), intent(in), value :: width integer(c_int), intent(in), value :: height character(c_char), dimension(*), intent(in) :: title end subroutine function window_should_close() result(res) bind(c, name="WindowShouldClose") import :: c_bool logical(c_bool) :: res end function subroutine close_window() bind(c, name="CloseWindow") end subroutine subroutine clear_background(col) bind(c, name="ClearBackground") import :: color Type(color), intent(in), value :: col end subroutine subroutine begin_drawing() bind(c, name="BeginDrawing") end subroutine subroutine end_drawing() bind(c, name="EndDrawing") end subroutine subroutine begin_mode_3d(camera) bind(c, name="BeginMode3D") import :: camera3d type(camera3d), intent(in), value :: camera end subroutine subroutine end_mode_3d() bind(c, name="EndMode3D") end subroutine subroutine set_target_fps(fps) bind(c, name="SetTargetFPS") import :: c_int integer(c_int), intent(in), value :: fps end subroutine subroutine update_camera(camera_ptr, mode) bind(c, name="UpdateCamera") import :: c_ptr, c_int type(c_ptr) :: camera_ptr integer(c_int):: mode end subroutine update_camera subroutine show_cursor() bind(c, name="ShowCursor") end subroutine show_cursor subroutine hide_cursor() bind(c, name="HideCursor") end subroutine hide_cursor subroutine EnableCursor() bind(c, name="EnableCursor") end subroutine EnableCursor subroutine disable_cursor() bind(c, name="DisableCursor") end subroutine disable_cursor subroutine draw_text(text, posX, posY, fontSize, col) bind(c, name="DrawText") import :: c_int import :: color import :: c_char character(c_char), dimension(*), intent(in) :: text integer(c_int), intent(in), value :: posX integer(c_int), intent(in), value :: posY integer(c_int), intent(in), value :: fontSize type(color), intent(in), value :: col end subroutine draw_text subroutine draw_cube(position, width, height, length, col) bind(c, name="DrawCube") import :: vector3 import :: c_float import :: color type(vector3), intent(in), value :: position real(c_float), intent(in), value :: width real(c_float), intent(in), value :: height real(c_float), intent(in), value :: length type(color), intent(in), value :: col end subroutine draw_cube subroutine draw_cube_wires(position, width, height, length, col) bind(c, name="DrawCubeWires") import :: vector3 import :: c_float import :: color type(vector3), intent(in), value :: position real(c_float), intent(in), value :: width real(c_float), intent(in), value :: height real(c_float), intent(in), value :: length type(color), intent(in), value :: col end subroutine draw_cube_wires subroutine draw_plane(centerPos, size, col) bind(c, name="DrawPlane") import vector3 import vector2 import color type(vector3), intent(in), value :: centerPos type(vector2), intent(in), value :: size type(color), intent(in), value :: col end subroutine draw_plane end interface end module