(load "~/quicklisp/setup.lisp") ; need to load quicklisp (ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :alexandria :com.inuoe.jzon)) (defpackage :mmo-client (:use :common-lisp :cl-raylib :raylib :3d-vectors :websocket-driver-client :alexandria :com.inuoe.jzon)) (in-package :mmo-client) (defvar *client* (wsd:make-client "ws://localhost:12345")) (defvar *logged-in-users* (make-hash-table)) (defvar *current-user* (make-hash-table)) (defvar *login* (make-hash-table)) (wsd:start-connection *client*) (wsd:on :message *client* (lambda (message) (let* ((json (com.inuoe.jzon:parse message)) (cmd (gethash "cmd" json)) (uid (gethash "uid" json))) (cond ((equalp cmd "login") (setf (gethash "uid" *current-user*) uid)) ((equalp cmd "user-login") (setf *logged-in-users* json)) ((equalp cmd "logout") (remhash uid *logged-in-users*)) ((equalp cmd "move") (setf (gethash "x" (gethash uid *logged-in-users*)) (gethash "x" json)) (setf (gethash "y" (gethash uid *logged-in-users*)) (gethash "y" json))) (t (format t "Unknown message: ~A~%" message)))))) (defun send-move (camera username) (let ((move (make-hash-table))) (setf (gethash "cmd" move) "move") (setf (gethash "user" move) username) (setf (gethash "x" move) (vx (camera3d-target camera))) (setf (gethash "y" move) (vz (camera3d-target camera))) (wsd:send *client* (com.inuoe.jzon:stringify move)))) (let* ((screen-width 800) (screen-height 450) (username "username") (title "mmo client - common lisp") (camera (make-camera3d :position (vec 4.0 2.0 4.0) :target (vec 0.0 0.5 0.0) :up (vec 0.0 1.0 0.0) :fovy 60.0 :projection :camera-perspective)) (cube-screen-pos (vec 0.0 0.0))) (setf (gethash "cmd" *login*) "user-login") (setf (gethash "user" *login*) username) (setf (gethash "user" *current-user*) username) (wsd:send *client* (com.inuoe.jzon:stringify *login*)) (with-window (screen-width screen-height title) ;; (disable-cursor) (set-target-fps 60) ; Set our game to run at 60 FPS (loop until (window-should-close) ; detect window close button or ESC key do (update-camera camera :camera-third-person) (when (is-key-down 87) (send-move camera username)) (when (is-key-down 65) (send-move camera username)) (when (is-key-down 83) (send-move camera username)) (when (is-key-down 68) (send-move camera username)) (setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera)) (with-drawing (clear-background :raywhite) (with-mode-3d (camera) (draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red) (draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2)) (floor (vy cube-screen-pos) ) 20 :black) (loop :for user :being :the :hash-key :of *logged-in-users* :do (let ((x (gethash "x" user)) (y (gethash "y" user))) (draw-cube (vec x 0.5 y) 1.0 1.0 1.0 :red) (let ((name (gethash "username" user))) (draw-text name (- (floor (vx cube-screen-pos)) (floor (measure-text name 20) 2)) (floor (vy cube-screen-pos)) 20 :black)))) (draw-grid 20 1.0)))))) (wsd:close-connection *client*)