(load "~/quicklisp/setup.lisp") ; need to load quicklisp (ql:quickload '(:cl-raylib :cl-bcrypt :usocket :bordeaux-threads :alexandria)) (defpackage :mmo-client (:use :common-lisp :cl-raylib :3d-vectors :usocket :bordeaux-threads :alexandria)) (in-package :mmo-client) (defvar *lock* (bt:make-lock)) (defvar *logged-in-users-hash* (make-hash-table)) (defun add-entry (key value) (bt:with-lock-held (*lock*) (setf (gethash key *logged-in-users-hash*) value))) (defun get-value (key) (bt:with-lock-held (*lock*) (gethash key *logged-in-users-hash*))) (add-entry 'pos (vec 0.0 0.0 0.0)) (defun create-client () (usocket:with-client-socket (socket stream "127.0.0.1" 5001 :element-type 'character) (unwind-protect (progn (loop (format stream "~a~%" (get-value 'pos)) (force-output stream) (usocket:wait-for-input socket) (format t "from server: ~a~%" (read-line stream))))) (usocket:socket-close socket))) (defun game-loop () (let* ((screen-width 800) (screen-height 450) (username "username") (title "mmo client - common lisp") (camera (make-camera3d :position (vec 4.0 2.0 4.0) :target (vec 0.0 0.5 0.0) :up (vec 0.0 1.0 0.0) :fovy 60.0 :projection :camera-perspective)) (cube-screen-pos (vec 0.0 0.0))) (add-entry 'pos (camera3d-target camera)) (with-window (screen-width screen-height title) (disable-cursor) (set-target-fps 60) ; Set our game to run at 60 FPS (loop until (window-should-close) ; detect window close button or ESC key do (update-camera camera :camera-third-person) (add-entry 'pos (camera3d-target camera)) (setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera)) (with-drawing (clear-background :raywhite) (with-mode-3d (camera) (draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red) (draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon) (draw-grid 20 1.0)) (draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2)) (floor (vy cube-screen-pos) ) 20 :black)))))) (bt:make-thread 'create-client) (bt:make-thread 'game-loop) (bt:run-in-new-thread (bt:get-thread 'create-client)) (bt:run-in-new-thread (bt:get-thread 'game-loop))