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# Lisp MMO Project Implementation
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The interesting thing about lisp is that for being the 2nd oldest language, it has some of the most flavors of any programming language.
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Lisp is much easier to implement from a compiler/interpreter point of view due to its structure, so it makes sense that it has so many implementations.
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[We are spoiled for choice for this challenge.](https://github.com/dundalek/awesome-lisp-languages)
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[lisp-µhttpd (game website & webserver) ](./www/README.md)
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[lisp-mmo-server (game backend) using picolisp](./server/README.md)
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[lisp-mmo-client (game frontend / UI) using common lisp](./client/README.md)
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#!/usr/bin/env racket
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#lang racket/base
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(module+ main
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(require raylib/generated/unsafe)
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(define (sync-camera camera camera_pos target_pos)
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(set-Camera3D-target! camera target_pos)
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(set-Vector3-x! camera_pos (Vector3-x target_pos))
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(set-Vector3-y! camera_pos (+ (Vector3-y target_pos) 10.0))
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(set-Vector3-z! camera_pos (+ (Vector3-z target_pos) 10.0))
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(set-Camera3D-position! camera camera_pos))
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(define (move-user camera pos scale)
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(when (IsKeyDown KEY_RIGHT)
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(set-Vector3-x! pos (+ (Vector3-x (Camera3D-target camera)) scale)))
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(when (IsKeyDown KEY_LEFT)
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(set-Vector3-x! pos (- (Vector3-x (Camera3D-target camera)) scale)))
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(when (IsKeyDown KEY_UP)
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(set-Vector3-z! pos (- (Vector3-z (Camera3D-target camera)) scale)))
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(when (IsKeyDown KEY_DOWN)
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(set-Vector3-z! pos (+ (Vector3-z (Camera3D-target camera)) scale))))
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(InitWindow 800 450 "racket lisp client : raylib")
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(define camera_pos (make-Vector3 0.0 12.0 14.0))
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(define target_pos (make-Vector3 0.0 2.0 0.0))
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(define camera (make-Camera3D camera_pos target_pos (make-Vector3 0.0 1.0 0.0) 60.0 CAMERA_PERSPECTIVE))
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(SetTargetFPS 60)
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(let loop ()
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(when (not (WindowShouldClose))
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(BeginDrawing)
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(ClearBackground RAYWHITE)
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(move-user camera target_pos 0.2)
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(sync-camera camera camera_pos target_pos)
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(BeginMode3D camera)
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(DrawGrid 30 1.0)
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(DrawCube (Camera3D-target camera) 0.5 0.5 0.5 PURPLE)
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(EndMode3D)
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(EndDrawing)
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(loop)))
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(CloseWindow))
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