Add info, make server use json

This commit is contained in:
zongor 2024-01-01 19:04:32 -05:00
parent 6db1804330
commit fe8c412735
2 changed files with 49 additions and 17 deletions

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@ -7,11 +7,37 @@
(in-package :mmo-client)
(defvar *client* (wsd:make-client "ws://localhost:12345"))
(defvar *current-user* (make-hash-table))
(defvar *logged-in-users* (make-hash-table))
;;
; Game loop info
;
; when start connection happens the server will generate a random id
; this is called the `login` request, this should only be seen by this user
; this user will then associate the id that is returned from the server with
; this users username/password and send out a `user-login` request
; the server should then associate that user get their info from the database
; and broadcast the updated list to all logged in users to all logged in users
;
; the `logged-in-users` key:generated user id, value: hash of user info
; user info is username, color, and position
;
; in the game loop it will loop over all the logged in users in the hash,
; if the user in the loop is the current user then ignore the info and only
; use local user info, otherwise it will draw all of the other cubes
;;
(wsd:start-connection *client*)
(wsd:on :message *client*
(lambda (message)
(format t "~A~%" message)))
(setq json (com.inuoe.jzon:parse message))
(setq cmd (gethash "cmd" json))
(case
((= cmd "login") (setf (gethash "uid" *user*) (gethash "uid" json))) ; handles self login
((= cmd "user-login") (setf (gethash (gethash "uid" json) *logged-in-users*) (make-hash-table))) ; handles a new user logging on (not the user using this client!)
((= cmd "logout") ()) ; log out another user
((= cmd "move") ()) ; some user moved
(t (format t "Unknown message: ~A~%" message))))) ; some unknown thing happened
(let* ((screen-width 800)
(screen-height 450)
@ -24,24 +50,33 @@
:projection :camera-perspective))
(cube-screen-pos (vec 0.0 0.0)))
(defparameter *login* (make-hash-table))
(setf (gethash "cmd" *login*) "user-login")
(setf (gethash "user" *login*) username)
(with-window (screen-width screen-height title)
;; (disable-cursor)
(set-target-fps 60) ; Set our game to run at 60 FPS
(wsd:send *client* (com.inuoe.jzon:stringify (list :login username)))
(wsd:send *client* (com.inuoe.jzon:stringify *login*))
(loop
until (window-should-close) ; detect window close button or ESC key
do
(update-camera camera :camera-third-person)
(defparameter *move* (make-hash-table))
(setf (gethash "cmd" *move*) "move")
(setf (gethash "user" *move*) username)
(setf (gethash "pos" *move*) (camera3d-target camera))
(when (is-key-down 87)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(when (is-key-down 65)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(when (is-key-down 83)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(when (is-key-down 68)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(wsd:send *client* (com.inuoe.jzon:stringify *move*)))
(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
(with-drawing
@ -51,7 +86,6 @@
(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
(draw-grid 20 1.0))
(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
(floor (vy cube-screen-pos) ) 20 :black))))
(wsd:send *client* (com.inuoe.jzon:stringify (list :logout username))))
(floor (vy cube-screen-pos) ) 20 :black)))))
(wsd:close-connection *client*)

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@ -10,21 +10,19 @@
(defvar *connections* (make-hash-table))
(defun handle-new-connection (con)
(setq *user* (format nil "{\"cmd\":\"login\", \"uid\":\"~a\"}" (random 100000)))
(setf (gethash con *connections*)
(format nil "user-~a" (random 100000))))
*user*)
(websocket-driver:send con *user*))
(defun broadcast-to-room (connection message)
(let ((message (format nil "~a"
;(gethash connection *connections*)
message)))
(format t "~A~%" (com.inuoe.jzon:parse message))
(defun broadcast-to-room (connection json)
(setq message (com.inuoe.jzon:parse json))
(loop :for con :being :the :hash-key :of *connections* :do
(websocket-driver:send con message))))
(websocket-driver:send con json)))
(defun handle-close-connection (connection)
(let ((message (format nil " .... ~a has left."
(let ((message (format nil "{\"cmd\":\"logout\", \"user\":\"~a\"}"
(gethash connection *connections*))))
(remhash connection *connections*)
(loop :for con :being :the :hash-key :of *connections* :do