add player add prototype for coms

This commit is contained in:
zongor 2023-09-17 13:20:12 -04:00
parent 8bbf0b584f
commit 151093a0a5
6 changed files with 174 additions and 60 deletions

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@ -1,2 +1,2 @@
#!/bin/sh
gfortran -fno-range-check main.f90 raylib.f90 $(pkg-config --libs --cflags raylib) -o client
gfortran -fno-range-check main.f90 raylib.f90 $(pkg-config --libs --cflags raylib) player.f90 -o client

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@ -1,28 +1,50 @@
program main
use iso_fortran_env
use iso_c_binding
use raylib
use player_mod
implicit none
integer(c_int) :: screen_width = 800
integer(c_int) :: screen_height = 450
type(camera3d), target :: camera
type(vector3) :: npc_position
type(vector3) :: player_position
real(c_float) :: npc_dir
logical :: player_updated
type(player) :: me
type(player), dimension(:), allocatable :: players
character(len=24):: username
character(len=24):: password
integer :: i, status, in_pipe, out_pipe
logical :: player_updated, exist
!
! implement a login and logout screen
! https://www.raylib.com/examples/core/loader.html?name=core_basic_screen_manager
! https://www.raylib.com/examples/text/loader.html?name=text_input_box
!
inquire (file="debug.log", exist=exist)
if (exist) then
open (12, file="debug.log", status="old", position="append", action="write")
else
open (12, file="debug.log", status="new", action="write")
end if
call init_window(screen_width, screen_height, "fortran client : raylib"//c_null_char)
call execute_command_line('rm fortran-mmo-in.pipe')
write(12, *) 'removed fortran-mmo-in.pipe'
call execute_command_line('rm fortran-mmo-out.pipe')
write(12, *) 'removed fortran-mmo-out.pipe'
call execute_command_line('mkfifo fortran-mmo-in.pipe && mkfifo fortran-mmo-out.pipe')
write(12, *) 'created new pipes'
call execute_command_line('nc localhost 35565 < fortran-mmo-in.pipe > fortran-mmo-out.pipe', wait=.false.)
write(12, *) 'started coms'
player_position = vector3( 0.0_c_float, 1.0_c_float, 2.0_c_float )
npc_position = vector3( -4.0_c_float, 1.0_c_float, 0.0_c_float )
npc_dir = 0.1_c_float
in_pipe = 13
open (unit=in_pipe, file="fortran-mmo-in.pipe", form='formatted', access='stream', iostat=status)
write(12, *) 'fortran-mmo-in.pipe open success', status
out_pipe = 14
open (unit=out_pipe, file="fortran-mmo-out.pipe", form='formatted', access='stream', iostat=status)
write(12, *) 'fortran-mmo-out.pipe open success', status
call getarg(1, username)
call getarg(2, password)
me = player(username, vector3( 0.0_c_float, 1.0_c_float, 2.0_c_float ), PURPLE, in_pipe, out_pipe)
players = me%login(password)
camera%position = vector3(0.0_c_float, 10.0_c_float, 10.0_c_float) !Camera position
camera%target = vector3(0.0_c_float, 0.0_c_float, 0.0_c_float) !Camera looking at point
@ -30,51 +52,33 @@ program main
camera%fovy = 45.0_c_float !Camera field - of - view Y
camera%projection = CAMERA_PERSPECTIVE !Camera projection type
call init_window(screen_width, screen_height, "fortran client : raylib"//c_null_char)
call set_target_fps(60_c_int)
!
! do login stuff here
!
!call execute_command_line('mkfifo /tmp/fortran-mmo-in.pipe && mkfifo /tmp/fortran-mmo-out.pipe')
!Main game loop
do while (.not. window_should_close()) ! Detect window close button or ESC key
if (is_key_down(KEY_RIGHT)) then
player_position%x = player_position%x + 0.2_c_float
me%position%x = me%position%x + 0.2_c_float
player_updated = .true.
else if (is_key_down(KEY_LEFT)) then
player_position%x = player_position%x - 0.2_c_float
me%position%x = me%position%x - 0.2_c_float
player_updated = .true.
else if (is_key_down(KEY_DOWN)) then
player_position%z = player_position%z + 0.2_c_float
me%position%z = me%position%z + 0.2_c_float
player_updated = .true.
else if (is_key_down(KEY_UP)) then
player_position%z = player_position%z - 0.2_c_float
me%position%z = me%position%z - 0.2_c_float
player_updated = .true.
end if
camera%position%x = player_position%x
camera%position%y = player_position%y + 10.0_c_float
camera%position%z = player_position%z + 10.0_c_float
camera%target%x = player_position%x
camera%target%y = player_position%y
camera%target%z = player_position%z
call me%sync_camera(camera)
! if player updated
! send new player postition to server
! call execute_command_line('nc localhost 35565 < /tmp/fortran-mmo-in.pipe > /tmp/fortran-mmo-out.pipe')
! else
! send ping to server
! read response
! for each user in logged in
! if (npc_position%x < -10) then
! npc_dir = 0.1_c_float
! else if (npc_position%x > 10) then
! npc_dir = -0.1_c_float
! end if
! npc_position%x = npc_position%x + npc_dir
if (player_updated) then
players = me%move()
else
players = me%ping()
end if
call begin_drawing()
call clear_background(RAYWHITE)
@ -83,23 +87,21 @@ program main
! Draw floor
call draw_grid(30_c_int, 1.0_c_float)
! Draw other users
call draw_cube(npc_position, 0.5_c_float, 0.5_c_float, 0.5_c_float, GRAY)
call draw_cube_wires(npc_position, 0.5_c_float, 0.5_c_float, 0.5_c_float, DARKGRAY)
!Draw player cube
call draw_cube(player_position, 0.5_c_float, 0.5_c_float, 0.5_c_float, PURPLE)
call draw_cube_wires(player_position, 0.5_c_float, 0.5_c_float, 0.5_c_float, DARKPURPLE)
do i=1,size(players)
call draw_cube(players(i)%position, 0.5_c_float, 0.5_c_float, 0.5_c_float, players(i)%apperance)
end do
call end_mode_3d()
call end_drawing()
end do
!
! send logout call to server
!
players = me%logout()
deallocate(players)
call close_window() !Close window and OpenGL context
call execute_command_line('rm /tmp/fortran-mmo.pipe')
close(in_pipe)
close(out_pipe)
close(12)
call execute_command_line('rm fortran-mmo-in.pipe')
call execute_command_line('rm fortran-mmo-out.pipe')
end program main

108
fortran/client/player.f90 Normal file
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@ -0,0 +1,108 @@
module player_mod
use iso_fortran_env
use iso_c_binding
use raylib
implicit none
type player
character(len=24):: username
type(vector3) :: position
type(color) :: apperance
integer :: fifo_write
integer :: fifo_read
contains
procedure, public :: login
procedure, public :: logout
procedure, public :: ping
procedure, public :: move
procedure, non_overridable, public :: sync_camera
end type player
contains
type(player) function init_player(username, position, apperance, fifo_write, fifo_read) result(this)
character(24) :: username
type(vector3) :: position
type(color) :: apperance
integer :: fifo_write
integer :: fifo_read
this%username = username
this%position = position
this%apperance = apperance
this%fifo_write = fifo_write
this%fifo_read = fifo_read
end function
function login(this, password) result(players)
class(player) :: this
character(24) :: password
type(player), dimension(:), allocatable :: players
players = send_packet(this, 1)
end function login
function logout(this) result(players)
class(player) :: this
type(player), dimension(:), allocatable :: players
players = send_packet(this, 2)
end function logout
function ping(this) result(players)
class(player) :: this
type(player), dimension(:), allocatable :: players
players = send_packet(this, 0)
end function ping
function move(this) result(players)
class(player) :: this
type(player), dimension(:), allocatable :: players
players = send_packet(this, 3)
end function move
subroutine sync_camera(this, camera)
class(player), intent(inout) :: this
type(camera3d), intent(inout) :: camera
camera%position%x = this%position%x
camera%position%y = this%position%y + 10.0_c_float
camera%position%z = this%position%z + 10.0_c_float
camera%target%x = this%position%x
camera%target%y = this%position%y
camera%target%z = this%position%z
end subroutine sync_camera
function send_packet(this, request_type) result(players)
class(player) :: this
type(player), dimension(:), allocatable :: players
integer :: request_type
character(len=24) :: username
integer :: apperance_r, apperance_g, apperance_b, i, count
real(c_float) :: x_pos, y_pos
write(this%fifo_write, "(i3, 1x, a24, 1x, f8.2, 1x, f8.2)") request_type, &
this%username, this%position%x, this%position%y
call flush(this%fifo_write)
write(12, "(i3, 1x, a24, 1x, f8.2, 1x, f8.2)") request_type, &
this%username, this%position%x, this%position%y
read (this%fifo_read, '(i3)') count
do i=0, count, 1
read(this%fifo_read, "(a, i3, i3, i3, f8.2, f8.2)") username, &
apperance_r, apperance_g, apperance_b, x_pos, y_pos
if (allocated(players)) then
players = [players, player(username, vector3( x_pos, 1.0_c_float, y_pos ), &
color(apperance_r, apperance_g, apperance_b, 255), -1, -1)]
else
players = [player(username, vector3( x_pos, 1.0_c_float, y_pos ), &
color(apperance_r, apperance_g, apperance_b, 255), -1, -1)]
end if
end do
end function send_packet
end module player_mod

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@ -3,10 +3,10 @@
- request
- int :: request_type
- ping
- login
- logout
- move
- ping # 0
- login # 1
- logout # 2
- move # 3
- str(24) :: username
- double :: x_pos
- double :: y_pos

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@ -32,6 +32,8 @@ program main
! read message from stdin
read(input_unit, "(i3, 1x, a24, 1x, f8.2, 1x, f8.2)") command, username, x_pos, y_pos
write(12, "(i3, 1x, a24, 1x, f8.2, 1x, f8.2)") command, username, x_pos, y_pos
call flush(12)
if (command .eq. 0) then ! get all logged in users and return their positions to client
rc = db_count_logged_in_users(db)
@ -46,6 +48,8 @@ program main
rc = db_get_logged_in_users(db)
else ! (2) if logout update logged_in to database
rc = db_logout_user(db, username)
rc = db_count_logged_in_users(db)
rc = db_get_logged_in_users(db)
exit server_loop
end if
end do server_loop