futhark-fabric/src/main/java/com/futhark/block/RuneBlock.java

67 lines
2.4 KiB
Java

package com.futhark.block;
import com.futhark.RuneData;
import com.futhark.RuneType;
import com.futhark.StateSaverAndLoader;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.server.MinecraftServer;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvents;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.jetbrains.annotations.Nullable;
public class RuneBlock extends Block {
public RuneBlock(Settings settings) {
super(settings);
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
MinecraftServer server = world.getServer();
if (server != null) {
StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
player.sendMessage(Text.literal(String.format("Clicked rune %s Total Runes in World: %d", serverState.runes.get(pos), serverState.totalNumberOfRunes)));
}
return ActionResult.SUCCESS;
}
@Override
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack itemStack) {
super.onPlaced(world, pos, state, placer, itemStack);
MinecraftServer server = world.getServer();
if (server != null) {
StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
serverState.totalNumberOfRunes += 1;
RuneData runeData = new RuneData();
runeData.type = RuneType.UNKNOWN;
runeData.pos = pos;
serverState.runes.put(pos, runeData);
}
}
@Override
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player) {
super.onBreak(world, pos, state, player);
MinecraftServer server = world.getServer();
if (server != null) {
StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
serverState.runes.remove(pos);
serverState.totalNumberOfRunes -= 1;
}
}
}