using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace RaytracerEngine { public class DirectBitmap : IDisposable { public Bitmap Bitmap { get; private set; } public Int32[] Bits { get; private set; } public bool Disposed { get; private set; } public int Height { get; private set; } public int Width { get; private set; } protected GCHandle BitsHandle { get; private set; } public DirectBitmap(int width, int height) { Width = width; Height = height; Bits = new Int32[width * height]; BitsHandle = GCHandle.Alloc(Bits, GCHandleType.Pinned); Bitmap = new Bitmap(width, height, width * 4, PixelFormat.Format32bppPArgb, BitsHandle.AddrOfPinnedObject()); } public void Dispose() { if (Disposed) return; Disposed = true; Bitmap.Dispose(); BitsHandle.Free(); } } }