40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace RaytracerEngine
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{
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public class DirectBitmap : IDisposable
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{
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public Bitmap Bitmap { get; private set; }
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public Int32[] Bits { get; private set; }
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public bool Disposed { get; private set; }
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public int Height { get; private set; }
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public int Width { get; private set; }
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protected GCHandle BitsHandle { get; private set; }
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public DirectBitmap(int width, int height)
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{
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Width = width;
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Height = height;
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Bits = new Int32[width * height];
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BitsHandle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
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Bitmap = new Bitmap(width, height, width * 4, PixelFormat.Format32bppPArgb, BitsHandle.AddrOfPinnedObject());
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}
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public void Dispose()
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{
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if (Disposed) return;
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Disposed = true;
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Bitmap.Dispose();
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BitsHandle.Free();
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}
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}
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}
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